Koen van Niekerk

Koen van Niekerk

Koen van Niekerk
work
work
work
UX/UI Design / Research
client
client
GVB
role
role
Co-designing Project Lead

Just-in-time information on your commute

Just-in-time information on your commute

On-board travel information is not something you design every day, and there are no set blueprints to follow. We developed a design that offers rich contextual information for all types of users, all supplied in a timed manner based on the different needs between stops.

On-board travel information is not something you design every day, and there are no set blueprints to follow. We developed a design that offers rich contextual information for all types of users, all supplied in a timed manner based on the different needs between stops.

Photo of UX Design of on-board travel information for GVB
Photo of UX Design of on-board travel information for GVB
Photo of UX Design of on-board travel information for GVB

Guiding principles for the Design

To kick-off the design process, we immersed ourselves in public transport for two days to observe and in order to come up with a set of principles that would guide the design: Event-based choreography, Contextual information and Glance-ability.

Choreography is essential because the need for information changes between stops. When entering the vehicle, passengers need confirmation that they have entered the right vehicle, going in the right direction Between stops people may want to know their estimated time of arrival and possible disturbances. And at the stop, they want to know whether they need to exit.

Here the second principle, Contextual information, becomes crucial. When the vehicle approaches the stop, we provide location-based information on points of interest and transfer options. This allows travelers to make an informed decision on the remainder of their journey.

All of this information needs to “glance-able”. Meaning we carefully dosed it to avoid overload. People should be able to enjoy their view or their read, without the need to keep their eyes glued to the screen. To allow for this, we specified a specific chime to go with disturbances, meaning that experienced commuters are only exposed to the information that is relevant to them.

Based on the principles above, we got to work. We informed ourselves about the geo-fencing technology that would allow us to pull of the choreography and started designing. Because of the time-based nature of the design, we decided to start prototyping right away, constantly fine-tuning the timing and the amount and nature of the information between stops.

For this we developed a streamlined process where we would transfer content created in Sketch to the vector-based animation tool called Principle. This allowed us to iterate very fast and discuss the feasibility of our ideas with the GVB developers in a timely manner.

To ensure the readability of our designs we organized an in-house user test with a representative set of screens and reading distance. Neutral participants were asked to answer questions about information they were allowed to see for a limited time. The results allowed us to dial in things like font-size and the amount of lines on the screen.

Building and Prototyping the Choreography

Building and Prototyping the Choreography

Image of UX Design of on-board travel information for GVB
Image of UX Design of on-board travel information for GVB
Image of UX Design of on-board travel information for GVB

Grand finale : User test in a riding bus

The real proof of the pudding is experiencing the design in the actual context. Together with GVB we chartered a test-bus that ran a real route in Amsterdam (we even had the matrix sign on the bus say “Test”). Along the route the bus picked up and dropped off participants, while the system would display real rout info on the screens.

VanBerlo user researchers then interviewed participants to gather reactions and opportunities for optimization. These would then be incorporated into the final design specification.

other contributers

other contributers

Bart, Rosel

Bart, Rosel

Curious about my process? I can share working files

Curious about my process? I can share working files

Get in touch

van.niekerk.koen@gmail.com

Design is a collaborative effort and I tried to clearly outline my contributions to the projects in my portfolio. I have taken on the role of lead designer in many, co-designing project lead in some, and coaching team lead in others, but in all I played an integral role.

Some of these projects I did on my own, but the majority is a result of a small team of 2 to 4 people. Therefore some projects may appear in other portfolios. This portfolio site is based on a template by Charles Patterson

Get in touch

van.niekerk.koen@gmail.com

Design is a collaborative effort and I tried to clearly outline my contributions to the projects in my portfolio. I have taken on the role of lead designer in many, co-designing project lead in some, and coaching team lead in others, but in all I played an integral role.

Some of these projects I did on my own, but the majority is a result of a small team of 2 to 4 people. Therefore some projects may appear in other portfolios. This portfolio site is based on a template by Charles Patterson

Get in touch

van.niekerk.koen@gmail.com

Design is a collaborative effort and I tried to clearly outline my contributions to the projects in my portfolio. I have taken on the role of lead designer in many, co-designing project lead in some, and coaching team lead in others, but in all I played an integral role.

Some of these projects I did on my own, but the majority is a result of a small team of 2 to 4 people. Therefore some projects may appear in other portfolios. This portfolio site is based on a template by Charles Patterson

Get in touch

van.niekerk.koen@gmail.com

Design is a collaborative effort and I tried to clearly outline my contributions to the projects in my portfolio. I have taken on the role of lead designer in many, co-designing project lead in some, and coaching team lead in others, but in all I played an integral role.

Some of these projects I did on my own, but the majority is a result of a small team of 2 to 4 people. Therefore some projects may appear in other portfolios. This portfolio site is based on a template by Charles Patterson