Koen van Niekerk

Koen van Niekerk

Koen van Niekerk

Tools & Process

Photo of operating a digital and physical prototype
Photo of operating a digital and physical prototype
The right tool for the job
The right tool for the job

With experience you learn what works and what does not. You learn that every project requires its own toolbox, meaning you only pick the ones you need to get the job done. No more. Because in the end it is about the results and process can never be a substitute for creative confidence.

With experience you learn what works and what does not. You learn that every project requires its own toolbox, meaning you only pick the ones you need to get the job done. No more. Because in the end it is about the results and process can never be a substitute for creative confidence.

Image with overview of UX processes and methodologies
Image with overview of UX processes and methodologies
Image with overview of UX processes and methodologies
Research & user testing
Research & user testing

Experiencing the design challenge first-hand in the actual context should be the start of every project. No amount of theorizing or mapping excercises can replace this.

Regarding user testing: Choose wisely on what to validate, at what project stage, with which fidelity level and for what audience. And spend the time where it matters most: small-scale repetitive testing in the early stages of a project.

Experiencing the design challenge first-hand in the actual context should be the start of every project. No amount of theorizing or mapping excercises can replace this.

Regarding user testing: Choose wisely on what to validate, at what project stage, with which fidelity level and for what audience. And spend the time where it matters most: small-scale repetitive testing in the early stages of a project.

Whiteboarding
Whiteboarding

The ability to grab the moment an quickly visualize key insights, scenarios or ideas during a heated debate is very powerful. It can allow a team to get together and commit on what to build next.

The ability to grab the moment an quickly visualize key insights, scenarios or ideas during a heated debate is very powerful. It can allow a team to get together and commit on what to build next.

Wireframing
Wireframing

Wirefaming comes in many shapes, but the essence is always the same: iterating as fast as possible. This also asks for a fidelity level that matches the phase the project is in, varying from pen and paper at the beginning to digital techniques when you have to hash out the fine interaction details

Wirefaming comes in many shapes, but the essence is always the same: iterating as fast as possible. This also asks for a fidelity level that matches the phase the project is in, varying from pen and paper at the beginning to digital techniques when you have to hash out the fine interaction details

Prototyping
Prototyping

Interactive prototyping has been a key skill for me for over 10 years. During that time my tools changed, from Axure to Proto.io and via Pixate to Form before finally settling on my current tools, Protopie for high-fidelity and Figma for low-to-medium fidelity. I use it to communicate with myself, the team and the client

Interactive prototyping has been a key skill for me for over 10 years. During that time my tools changed, from Axure to Proto.io and via Pixate to Form before finally settling on my current tools, Protopie for high-fidelity and Figma for low-to-medium fidelity. I use it to communicate with myself, the team and the client

Systemizing
Systemizing

Atoms, Tokens, Spacing systems, Aliases…

I have witnessed the level of "systemization" of UI Design increase over the years, culminating in the modern, scalable design systems of today. These are powerful starting points that allow teams to execute at scale, but also to focus on making the difference in areas where it matters most, while not reinventing the wheel where it is not needed.

Atoms, Tokens, Spacing systems, Aliases…

I have witnessed the level of "systemization" of UI Design increase over the years, culminating in the modern, scalable design systems of today. These are powerful starting points that allow teams to execute at scale, but also to focus on making the difference in areas where it matters most, while not reinventing the wheel where it is not needed.

Get in touch

van.niekerk.koen@gmail.com

Design is a collaborative effort and I tried to clearly outline my contributions to the projects in my portfolio. I have taken on the role of lead designer in many, co-designing project lead in some, and coaching team lead in others, but in all I played an integral role.

Some of these projects I did on my own, but the majority is a result of a small team of 2 to 4 people. Therefore some projects may appear in other portfolios. This portfolio site is based on a template by Charles Patterson

Get in touch

van.niekerk.koen@gmail.com

Design is a collaborative effort and I tried to clearly outline my contributions to the projects in my portfolio. I have taken on the role of lead designer in many, co-designing project lead in some, and coaching team lead in others, but in all I played an integral role.

Some of these projects I did on my own, but the majority is a result of a small team of 2 to 4 people. Therefore some projects may appear in other portfolios. This portfolio site is based on a template by Charles Patterson

Get in touch

van.niekerk.koen@gmail.com

Design is a collaborative effort and I tried to clearly outline my contributions to the projects in my portfolio. I have taken on the role of lead designer in many, co-designing project lead in some, and coaching team lead in others, but in all I played an integral role.

Some of these projects I did on my own, but the majority is a result of a small team of 2 to 4 people. Therefore some projects may appear in other portfolios. This portfolio site is based on a template by Charles Patterson